That's the post that tells you they're doing things on purpose for Resident Evil 4 Remake to mess with people, because after they said that, they added support for Sonic Frontiers. The post about deleting games and moving other games at the top before putting the most popular one. I'm currently trying to find that post where they said what they said so I can show you. I'm not one to sugarcoat anything just cause you mod my favorite games, I'm gonna call you out on the nonsense that you're doing. Which is such hypocrisy, cause I have seen them do games that has come out for release, and after a few hours to one day, that game was available to mod your saves for immediately. Talking about "The game just came out, they need more time". Some of them sugarcoat the heck out of them bro. These people act like they really do no wrong, all cause they mod their favorite games. Everything you said was on point and the legit truth □□ Everything you said, You can't even say that on their page, and when you do, Their "Soldiers" come in to the rescue, and literally defend the heck out of them with their lives as if their lack of treating customers right and with not having consistency whenever you email them for help is not a bad thing. Could it really intentional on their part? That would be nuts! Its very, very strange that such a popular game hasnt already come out yet. This is the first time I've heard anything like this about them, but I will say that some games have been released within days. It could be that some of the Save Wizard modders are a bit toxic, although I want to give them the benefit of the doubt for the time being. Money talks, and consumers are the ones with the money. If you treat your customers like pests, thenĪnother group (who does appreciate them) will eventually eat up your business and take your consumers. Plus, if you tell people not to do something, it will only make them do it more. Its an absolutely unreasonable expectation to tell gamers to stop asking for mod requests when that is literally what the program that they've paid you for does. Its not like they even have to answer or reply to any of them, but they could literally set up a way to get paid for doing individual mod requests if it bothers them so much. When new players get into mods, who will they turn to for help if not modders? Requests for mods are simply suggestions, and we all understand that its difficult to do/ time-consuming. They mod games, so they should expect that there will always be "requests" and accept it. Thats really awful community service and they will lose customers if that is the case. Systemic GameplayExperiment with new spell combinations and find out how they affect enemies and the world around you the hard way.Well, people pay them for save wizard. Or just watch it all burn down together - the choice is yours. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands.Ĭooperative AdventuringSurvive alone or with a wizard friend in online cooperative play to combine resources, magic, and creativity in your tower building. Randomly Generated BiomesExplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Combine elements for intended or suprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬustomized Whimsical WizardsCreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress. Magical Weapon CustomizationCollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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Renewable Energy Manufacturers in the World Solar Garden Light Businesses in the World Renewable Energy Businesses in the United States Source Guides Renewable Energy Renewable Energy Businesses Renewable Energy Businesses in the World by Location Renewable Energy Businesses in the United States Renewable Energy Businesses in the United States by Product Type Solar Energy Businesses in the United States Solar Energy Businesses in the United States by Type of Solar Energy Product Solar Garden Light Businesses in the United States Solar Garden Light Businesses in the United States by Business Type Solar Garden Light Manufacturers in the United States Solar Garden Light Manufacturers in the United States Renewable Energy Businesses in the World The second part contains the quizzes to be administered after each chapter in the textbook, plus an answer key. New release! The Teacher Resources for Spanish Level 2 presents activities based on Las aventuras de Bobi y Cuqui, and are designed to promote reading comprehension and oral communication based on the cartoon dialogs. The Spanish for Children and Parents, Level 2 Textbook, is also accompanied by a Grammar and Vocabulary Exercises Manual and CD focusing on written, auditory and oral practice in order to begin writing, understanding and speaking Spanish. This 2 nd, colored edition of Español para chicos y grandes ll also features, at the end of each chapter, the amusing cartoon episodes of Las aventures de Bobi y Cuqui, an expanded edition of the characters introduced in Level 1 and much loved by students. Available in English and Spanish Do even more. Spanish for Children and Parents, Level 2, 2 nd COLOR edition. Coloring Pages Puzzles and Worksheets Group Activities Lesson Videos How-To Videos Worship Videos Countdowns. Special attention is given to environmental issues. This gives students information about each region. We have included a cultural note on Spanish speaking countries at the end of each chapter. Beginning with a review of regular verbs in the present tense as well as some previously-studied irregular verbs, it proceeds to introduce more grammar. The emphasis in Level 2 is on Spanish irregular verbs, object pronouns, reflexive forms, command forms, preterit and imperfect tenses, and a rich new vocabulary. They have activities for all ages and the activities are very dynamic, which makes learning fun and something you can get your whole family involved in! You can choose between Spanish or bilingual bingo activities, which will help your children learn lots of new vocabulary.ĭo you know any other useful websites for parents or teachers to obtain printable material for children? Please share them with us! Leave a comment on our Facebook page and let’s all together build a database of useful websites.Spanish for Children and Parents, Level 2, is the continuation of Spanish for Children and Parents, Level 1. This site was created to offer free Spanish lessons for both children and parents, whether for educational purposes, or just for fun. In addition, you can see the rating each activity has and comments from previous users, which will help you choose the ones that suit your objectives. This community, comprising millions of educators, offers printable worksheets for you to use with your children. “Our dream is to make the expertise and wisdom of all the teachers in the world available to anyone, anywhere, at any time”. The worksheets are lovely and they all come with long, detailed instructions to guide you through the activities. The website has a look and feels similar to Pinterest and each post covers a different topic. The owner, a woman from Madrid, has two children of her own and that’s how she started developing material based on the Montessori methodology to help them learn a second language. This website’s objective is to promote learning at home. In this website, you will also be able to find interactive exercises to complement your kids learning. Some of the documents lack images, but the good news is that since they are editable you can add a couple of nice photos to make them more dynamic and attractive. In this post: Download our FREE Spanish winter printable pack to enjoy thematic learning with your child this season At Llamitas Spanish® we are passionate about thematic learning It’s at the heart of all our academic curricula units. From arts and crafts to maths and grammar, here you’ll be able to download as many exercises as you wish for free. Spanish Winter Worksheets and Activities. This website offers printable worksheets on several different topics to learn Spanish. Does your child like painting? Playing bingo? Singing? No matter what they’re into, there are hundreds to choose from and on hundreds of different topics. In this post we will show you some websites that offer different material for you to do at home and get involved in your child’s learning process. Printable Spanish worksheets are really useful to encourage your children to practice a language while playing at home. Marshall® and the Marshall logo are registered trademarks of Marshall Amplification Plc. See additional applicable disclosures on ea.com/legal.AmpliTube®, TONEX®, AI Machine Modeling™, ToneNET™, SVX™, X-GEAR™, X-DRIVE™, X-SPACE™, X-TIME™, X-VIBE™, VIR™, DIM™, DSM™, VRM™, are trademarks or registered trademark property of IK Multimedia Production Srl. Void where prohibited, taxed, or restricted by law. Customer is responsible for applicable sales tax. May not be combined with other offers or prepaid card redeemable for the applicable content unless expressly authorized by EA. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. Discount will be applied to your order at the time of purchase. Valid for new purchases of select products (each a “product”) from the EA app (). The Sims 4 extra content products promotional offers valid until Januat 10am PST. ****This promotional offer expires Januat 10am PST. Some features require the Cats & Dogs Expansion Pack (sold separately). For PC, see minimum system requirements for the pack. See final product details at ea.com/legal, if and when available. EA may retire online features with 30 day notice at ea.com/service-updates. Mandatory content updates may be downloaded automatically, require additional storage, incur bandwidth usage fees, and require an additional purchase to access. See o.ea.com/ea/child-access and applicable platform account for details. Installation of the Origin Client (/download) or EA app (ea.com/ea-app) may be required for the PC product. Internet connection, EA account, acceptance of EA User Agreement (terms.ea.com) and Privacy & Cookie Policy (privacy.ea.com), registration with single-use product code, and applicable platform account may be required to play and access online features & bonus content. Bonus content will be automatically entitled for digital Product. Redeem code for packaged Product by Januto receive bonus content. Valid for new purchases of The Sims 4 For Rent Expansion Pack (“Product”) from the Origin Store (), the EA app (or participating retailers. **This promotional offer expires January 18, 2024. 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Look back at your previous retrospective, identify its strengths and weaknesses, and pinpoint opportunities and threats that you can address in your next sprint. But maybe you’ve never thought about using it during a retrospective meeting. You’ve likely heard of a SWOT analysis before – it stands for strengths, weaknesses, opportunities, and threats. Less: Something that isn’t going as well, and you should do less of. More: Something that’s bringing value to the team, and you should do more of. Keep: Something the team is doing well and should continue doing.Īdd: Something new that the team should incorporate in the next sprint. You and your team will reflect on your previous sprint and generate ideas and observations to be placed on the board: With this retrospective technique, you’ll divide your whiteboard into four areas: keep, add, more, less. Use the sailboat retrospective template Miro> 5. They’ll jot their observations on sticky notes and place them accordingly on the picture of the sailboat that’s on your whiteboard – either on the sail (for wind) or below the boat (for anchors). Your agile team will compare your last sprint to a sailboat and identify what propelled it forward (like wind) and what held it back (like anchors). There’s nothing like a good metaphor to host an effective retrospective and keep your team engaged, and that’s exactly what the sailboat retrospective does. Like with most of the other retrospective ideas, you’ll need to group similar themes and decide which ones should be actioned on in your next sprint. Your team will brainstorm observations from your sprint that fall into the following five categories (like the five points of a starfish): This retrospective format challenges your development team to go beyond the surface of what went well and what didn’t. Use the 4 Ls Retrospective Template in Miro> 3. These seemingly simple questions can inspire a great conversation and reveal a lot of findings you can use to improve your next sprint. What did you like about your last sprint? What did you learn? What went wrong (meaning, what did you lack)? You get the idea. You and your scrum team will focus on one L at a time, and then brainstorm elements of the previous sprint that fit in that category. The four L’s stand for liked, learned, lacked, and longed for. This is another straightforward retrospective format that can be particularly enlightening. Use the Mad, Sad, Glad retrospective template in Miro. Then, they’ll place them in the appropriate section of the whiteboard based on how that observation makes them feel: mad, sad, or glad. Pinpointing our emotions can be powerful, and that’s exactly what this retrospective tool asks your agile team members to do.Įverybody will take time to write their observations about the last sprint on sticky notes (digital sticky notes work too!). Here are 10 different retrospective techniques you can use to boost engagement and enthusiasm during your sprint review. You want to switch things up for your next retrospective, but you aren’t sure where to start. 10 best sprint retrospective ideas to keep your team engaged But, when you use the same retrospective format time and time again, they’re far more likely to go on autopilot. Successful agile retrospectives require that your entire team is engaged in the conversation. Another 39% admit that they’ve even dozed off. Here are some scary statistics: 91% of employees admit that they’ve daydreamed during meetings. Same old sprint? Refresh with some new retrospective ideas Doing so will help your team glean new insights and build their agile muscles. To make the most of them, you should continue to incorporate new sprint retrospective ideas. The same concept applies to your retrospectives. Repeating your same stale routine means you’re never finding fresh ways to challenge yourself. What happens after a while? Well, not only do you get bored (hey, we can’t blame you), but you also fail to take a well-rounded approach to fitness. But here’s the thing: Imagine that when you’re there, you do the exact same exercise over and over again – and only that exercise. You know that exercise is important, so you always make time to get to the gym. Agile retrospective ideas to keep your team engaged Two vehicles make an appearance one is a flying vehicle used frequently for travel and attacking (as well as puzzle solving), and one is only used for a short period near the end of the game. Although Tommy dies when his health is depleted, he is resurrected after a brief period during which his spirit can increase the health the revived body will have. The spirit force is often used to solve environmental puzzles within the game as well as to locate paths that are not visible to mortal eyes. The spirit has limited interaction with the environment, though it is able to activate control panels and can use a spirit bow to strike at foes. The player can detach Tommy's spirit from his body, allowing the spirit to roam freely for a short time. Small planetoids inside The Sphere can also exhibit their own gravity fields, allowing the player to walk completely around the outside of it. Special paths allow the player to walk along them, remaining upright regardless of orientation, though should the player fall or voluntarily jump off the path, gravity will reassert itself. Unlike the later game Portal, the player cannot create portals directly without the use of mods, and portals remain fixed in space. Portals in the game can transport the player from one area to another instantly portals can be looked and shot through and can also be traveled in reverse. The game's engine introduces two unique aspects to exploration. During the game, the player will collect a number of alien weapons, some comparable to typical first-person shooter archetypes, others more alien in behavior. Prey is a first-person shooter with the player in control of the protagonist Tommy as he explores the gigantic extraterrestrial craft Sphere and fights its inhabitants aboard. Gameplay A puzzle featuring wall-walking. The rights to Prey passed on to Bethesda Softworks, who released a game of the same name, developed by Arkane Studios, in 2017. Prey was a commercial success, selling more than one million copies in the first two months of its release and leading to the abortive development of its sequel Prey 2. The game received generally positive reviews, with critics praising its graphics and gameplay but criticizing its multiplayer component for a lack of content. While the general approach to gameplay, including the use of portals, remained in the game, the story and setting changed several times. Prey had been in development in one form or another since 1995, and has had several major revisions. Tommy's Cherokee heritage allows him to let his spirit roam freely at times and come back to life after dying, which gives Tommy an edge in his battle against the Sphere. The game's story is focused on Cherokee Domasi "Tommy" Tawodi as he, his girlfriend, and grandfather are abducted aboard an alien spaceship known as The Sphere as it consumes material, both inanimate and living, from Earth in order to sustain itself. Prey uses a heavily modified version of id Tech 4 to use portals and variable gravity to create the environments the player explores. The game was initially released in North America and Europe on July 11, 2006. Prey is a first-person shooter video game developed by Human Head Studios, under contract for 3D Realms, and published by 2K Games, while the Xbox 360 version was ported by Venom Games. In addition the game engine features a new weather system and advanced lighting.īuildings in Stronghold 3 are more dynamic than before, with the housing capacity and appearance of hovels changing the further they are built from the player's keep. The game engine utilises Havok physics, which influences the effectiveness of burning log traps and causes buildings and castle walls to crumble realistically. Players are also able to 'change history' by choosing whether to attack or defend a number of historical castles in the game's castle siege mode. Both campaigns are fully narrated, telling their stories with a series of black and white graphical novel interludes. A story-driven military campaign that chronicles The Wolf's return through a series of traditional real-time strategy missions and a sim-based economic campaign which has the player focus almost entirely on village productivity and resource management. Players are able to choose between two single-player campaigns. The Boy helps rebuild the Abbey destroyed during the war.(The boy does not help rebuild the abbey if he dies at the end of the military campaign, killed by The Wolf.) In the Economic Campaign, which takes place after the end of the military campaign. By raiding towns and villages in the dead of night The Wolf has created a tide of panic, with The Boy and his allies the only force to stand against him. The Wolf, it seems, has cheated death and become bitter, twisted and psychotic during his painful recovery in the east. Set 10 years later, Stronghold 3 follows the continuing story of The Boy. Eventually The Boy confronted The Wolf in his tower, after an intense battle he impaled the enigmatic Wolf on his sword and threw him to what he thought was his death. It was here that he found a small band of troops still loyal to the King and, with the help of Lord Woolsack and Sir Longarm, began to take back the country county by county. After the capture of the King abroad, enemy invasion, civil war and his father's ambush en route to negotiate a treaty with The Snake, The Boy was pushed back to a forest on an overlooked peninsula. The original Stronghold told the story of The Boy and his quest for revenge against Duc de Puce (The Rat), Duc Beauregard (The Snake), Duc de Truffe (The Pig) and Duc Volpe (The Wolf) for the ambush and murder of his father. Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games, the new parent company of Gamecock Media Group, publisher of Stronghold Crusader Extreme. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. Stronghold 3 is a 2011 real-time strategy video game for Microsoft Windows developed by Firefly Studios and published by 7Sixty. |
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